Animation Updates
03/12/2017: It’s hard to post unfinished work. However it’s better than posting nothing at all. Here’s a taste of what I’ve been making this month!
Renegade Saga Lore
The next Berserker State: The Sleepwalker
Sleepwalkers: “To be human is to seek balance in the five pillared temple. But I reject humanity and call upon the Tenome. Strike down the pillar of sight. I would forsake knowledge for action.”
Sleepwalkers trade in their ability to see in exchange for otherworldly instincts and reflexes.
Introducing our first Beserker State for Ren-Saga: The Juggernaut.
Juggernauts: “To be human is to seek balance in the five pillared temple. But I reject humanity and call upon the Oni. Strike down the pillar of touch. I would forsake pain for strength.”
Juggernauts cannot physically feel anything which allows them to fight in new reckless and destructive ways as well granting a monstrous amount of Ki/Chi to the user.
Main Characters
05/03/2017: Got a lot of character design work on Lis et Gasa, Sisavongsy Jeong, and Sisavongsy Sissy. Pretty happy with the progress.
05/03/2017: Gotta run to work but thought I’d post real quick. here’s an almost ready to rig model for Sissy from Renegade Saga.
03/06/2017: Some animation of Valiant in Combat being a cheese ball.
03/06/2017 Here’s Shaka et Raiko; the Paragon of Passion.
02/20/2017 Now I’ve gotta try merge what I’ve learned about Bone Rigging and Switch Layers… easy right.
02/19/2017 Music Vid for Jeong
Child and adult models for Lis et Gasa
01/15/17: Starting to work on real content but it’s slow going.
Rough draft intro vid for some of my characters.
Sisavongsy Sissie concept art. Too tired to explain.
Finally starting to rig and animate some of these characters. I’d be way faster but work has been hell for awhile and I’m nearly out of focus pills which means I have fake normal and talk on the phone with a human. Anyway, this is still rough. I’ll need to go in and make some smart bones to eliminate gapping and weird stretching.
Oh! Also, I guess I can announce that this is JI-11, she will be a PoV Character in Renegade Saga’s first installment: Pioneers. They are a medical construct “living” in Architect society during a period known as Consolidation. The Architect’s have serious hang ups about the uncanny valley and draw a strict division between “made” and “born” things and the rights that each group have. Constructs are firmly in the “made” category and so are highly regulated by oppressively inflexible programming and fail safes maintained The Network.
Central and possible POV Characters for Renegade Saga. Sisavongsy Jeong, Dire Goupillon, and Ira Ladeau.
Major Bad Guys
The Complete HNTR V series.
Mr.Cobweb one of Renegade Saga’s first Architect villains.
Felt only right to give HNTR V2 a make over too.
Sai Trinh and her Down Harvester with an updated look.
Minor Bad Guys Concept Art
02/06/17: Yay, some animation! This guys just a lackey for Lis to totally rofl.
Starting to design baddies too. This guy’s pretty minor, so prolly wont change much from this concept sketch.
Renegade Saga Construct Workshop
Designing Constructs for Renegade Saga. On the left is a basic AC series worker unit, in the center is a JI series field surgeon model, and on the right is an SB series personal assistant.
The Grand Masters
The Seven Sons of Gao(the siblings of Clan Senni) in order of oldest to youngest and with a helpful height chart.
Character Design for Renegade Saga. Kaji Senni is the Grandmaster of Senni Style and a little more relevant, since the Senni clan is central to a good deal of plot.
Character Design for Renegade Saga. Je Tson is the Grandmaster of Tsoni Style and a very minor character even though he’s one of the more important figures in Gao.
Dr. Soludo
Dr. Soludo and his construct AF-43. Most Architects wear protective eye gear for plot relevant reasons.
Animation Practice June
With my T.R.A.C.Y. Toon all but finished for launch it’s time that I get back to my text book! Here’s a random blue sun thing.